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今日名人
Fabian Hemmert
Fabian Hemmert studies the theory and philosophy of embodiment, resistance and thinghood.
Why you should listen
Fabian Hemmert thinks hard about communicating information in non-visual ways -- through weight, shape, touch, movement. His recent explorations into shape-shifting cell phones are part of a long career of thinking beyond the touchscreen. Along with his shape-shifting mobile phones, his newest work explores haptic feedback in pens. He's a design researcher at Deutsche Telekom Laboratories and is working on his PhD in Berlin.
His master's thesis is an elegant exploration of the non-visual -- exploring the surprising effects of closing one's eyes during a movie or a first-person shooter game.
What others say
“Cellphones, whether they be smart or dumb, are pretty amazing things -- but they're pretty lifeless things, too. Design researcher Fabian Hemmert thinks that our gadgets could move us a little more if only they could, well, move” — Engadget
新SAT必读演讲:英语字幕
00:16
I am a Ph.D. student and that means I have a question: how can we make digital content graspable?Because you see, on the one hand, there is the digital world and no question, many things are happening there right now. And for us humans, it's not quite material, it's not really there -- it's virtual.On the other hand, we humans, we live in a physical world. It's rich, it tastes good, it feels good, it smells good. So the question is: how do we get the stuff over from the digital into the physical? That's my question. If you look at the iPhone with its touch and the Wii with its bodily activity, you can see the tendency; it's getting physical. The question is: what's next?
00:59
Now, I have three options that I would like to show you. The first one is mass. As humans, we are sensitive to where an object in our hand is heavy. So, could we use that in mobile phones? Let me show you the weight-shifting mobile. It is a mobile phone-shaped box that has an iron weight inside, which we can move around, and you can feel where it's heavy. We shift the gravitational center of it.For example, we can augment digital content with physical mass. So you move around the content on a display, but you can also feel where it is just from the weight of the device. Another thing it's good for is navigation -- it can guide you around in a city. It can tell you by its weight, "Okay, move right. Walk ahead. Make a left here." And the good thing about that is you don't have to look at the device all the time; you have your eyes free to see the city.
01:49
Now, mass is the first thing; the second thing, that's shape. We're also sensitive to the shape of objects we have in [our] hands. So if I download an e-book and it has 20 pages -- well, they could be thin, right -- but if it has 500 pages, I want to feel that "Harry Potter" -- it's thick. (Laughter) So let me show you the shape-changing mobile. Again, it's a mobile phone-shaped box, and this one can change its shape.We can play with the shape itself. For example, it can be thin in your pocket, which we of course want it to be; but then if you hold it in your hand, it can lean towards you, be thick. It's like tapered to the downside. If you change the grasp, it can adjust to that. It's also useful if you want to put it down on your nightstand to watch a movie or use as an alarm clock, it stands. It's fairly simple. Another thing is,sometimes we watch things on a mobile phone, they are bigger than the phone itself. So in that case -- like here, there's an app that's bigger than the phone's screen -- the shape of the phone could tell you,"Okay, off the screen right here, there is more content. You can't see it, but it's there." And you can feel that because it's thicker at that edge.
02:57
The shape is the second thing. The third thing operates on a different level. As humans, we are social, we are empathic, and that's great. Wouldn't that be a way to make mobile phones more intuitive? Think of a hamster in the pocket. Well, I can feel it, it's doing all right -- I don't have to check it. Let me show you the living mobile phone. So, once again, mobile phone-shaped box, but this one, it has a breath and a heartbeat, and it feels very organic. (Laughter) And you can tell, it's relaxed right now. Oh now, missed call, a new call, new girlfriend maybe -- very exciting. (Laughter) How do we calm it down? You give it a pat behind the ears, and everything is all right again. So, that's very intuitive, and that's what we want.
03:47
So, what we have seen are three ways to make the digital graspable for us. And I think making it physical is a good way to do that. What's behind that is a postulation, namely that not humans should get much more technical in the future; rather than that, technology, a bit more human.
04:07
(Applause)
新SAT必读演讲:参考翻译
00:16
我正在读博, 这就意味着我有一项研究课题, 那就是如何使数码内容实体可触化。 正如你们所见, 数码世界 恰逢多变之季。 对于人类来说,它们并未变 它们正向虚拟化进发。 而另一方面,人类 是活在物质世界中, 可谓是酸甜苦辣,百味齐全啊。 因此我的问题就是如何使虚拟的事物 实体化。 这就是我的疑问。 假若我们看看iPhone的触摸屏, 以及Wii的实感操作, 我们就可从中窥得潮流的趋向。它们正趋于实体化。下一个问题则是,接下来又会是什么?
00:59
现在,我想展示三种可能性。 第一种则是质量。 作为一名活人,我们绝对可以 感受到手中的物体重不重。因此,我们能不能将此特点应用在手机上? 让我展现一部可移重的手机给你们看看。 这是一个手机状盒子, 里面有一块可动铁块。 因此你就可以感觉到那一部分会比较重。 我们可以转移它的重心。 例如,我们将数字内容与 物理质量糅合在一起。 当你移动数字地图的时候, 重心也将随之转移。 数字导航技术会因此受益。 作为一名城市导游, 它仅仅需要改变重心的所在, 如:“好,向右转。直走。这里左转。” 它所带来的好处就是你可以悠闲观看市景市容, 而再也不用专注于屏幕之上了。
01:49
好,质量是第一种可能性。 第二种可能性就是形状。 我们对手中的物体形状也会是具体可感。 假如我下载了一本电子书,只有二十页厚, 但手机或电纸书是很薄的,是吧。 假若那本书有五百页厚,我希望能感受到 如《哈里波特》一般的厚度。 所以我再来展示一部可变形手机。 好吧,又是一个手机状盒子。 这个呢,是可以改变形状的。 我们可以弄出各种形状。 例如,在口袋里,它会非常薄, 太厚的手机会让你感到个疙瘩在那。 拿到手上时,你则希望它的界面会对着你,厚点手感好。 这不就变成了梯形么。 假如你变换掌握姿势,它也会随变随换。 这就变成了可立稳的形状,这既有利于看电影, 又可作闹钟之用。 操作很简单。另外一个特点就是 当你阅览一些逾手机屏幕 大小的数字内容时, 譬如此程序所需要的屏幕非手机可满足,因此手机的形状就 告知你:“好吧,那边还有东西。 虽然你看不见,可就是在那边。” 因为你感到那一角比较厚。
02:57
形状就是第二种可能性。 第三种则更抽象。 作为一名人类,我们是社会的一份子,我们是有感情的, 人类因此而成人类。 我们能否使手机亦具有感情呢? 假若将一只仓鼠放在口袋中, 我们什么都不用做,就可以感觉到它是否安好。 最后让我展示一部活手机。 好吧,还是个手机状盒子。 但这部手机却拥有呼吸和心跳, 是有生命的。 (笑声) 你可以感觉到,它正在休息中。 哦,糟糕,未接来电,是新的来电, 或许是一名新女朋友。 非常亢奋。 如何使它安静? 轻抚它的耳背, 一切就会归于平静之中。 这是非常确实可感的,这就是我们所追求的目标。
03:47
现在,我们已知三种使数字内容 实体可触化的方法。 这是将手机实体化的 几种办法。 在这背后则隐含着一种假设, 那就是, 与其让人们变得越来越科技化 不如让 科技变得更人性化。
04:07
(掌声)