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静态饼图
3个饼图,介绍2003年韩国电子游戏在性别、年龄以及畅销游戏分别占比。
The three pie charts illustrate the distribution of age, gender of game players and popularity of products in gaming industry in South Korea in 2003.
The age division is relatively even, with over a third respectively coming from players before adulthood(37%) and those between 18 to 35(38%), while less than one quarter customers were middle-aged. In regard to gender, video games gained overwhelmingly more favor by male players(72%), almost tripled compared to female players(28%).
The types of best-sellers indicated diverse tastes for Korean game buyers. 47% of the most popular games belonged to the category of Action, nearly half of the total account. Competitive game types, Sports and Racing, ranked the second and the third positions, taking over 20% and 15% of the market share. The other two sorts, Education and Some, split equally the following 12% of the market.
To summarize, three major kinds of video games were mostly enjoyed by young male players in this country in 2003.